And a wip video:
Andrew Hasko. 3d Sketchbook.
Monday, 23 December 2013
Wednesday, 30 May 2012
Forklift
Forklift for the warehouse. Based it on this really cute Doosan concept vehicle, just modified it a bit to my liking.
Delivery truck
Crates. Robotic Arms.
Corridors
High poly blockout of the corridors for the playable section, currently in progress. Once again, made by concept art from DeusEx (yes I loved that game and its universe :) Max's viewport.
Deus Ex street blockout.
Started a whole series of the Deus Ex concept adaptations. Final goal
is to get these into an engine as one giant mod. I'm working with my friend and colleague Dan (he's doing the level design and gameplay). For now, half a day blockout of one of
the planned Detroit streets. This is not rendered, just threw in some lights in 3dmax viewport. Based on DeusEx concept art.
Tuesday, 29 May 2012
Venice
Was doing this one just for fun. I am a big fan of Venetian architecture, so did some sketches of the buildings from San Marco square.
Robot
Yet another piece, done during that research time. This one is executed from the concept of an incredible artist who goes by the nickname "Bengal" (Unfortunatelly I do not know his real name). Still gotta find a minute to finish the arms of this fella and polish the piece up a bit. Once again, Mental Ray/Max.
Kitchen. Style research.
This piece was really fun to work on. Mainly because I was working closely with two of my concept artist friends. We had this gust of inspiration to try to nail this unique style, and I've executed it in 3d. Didn't get much sleep over that weekend, hehe. Rendered with Mental Ray.
Ork Battlewagon WiP
I am not a fanboy of the Warhammer Universe, just felt kinda inspired by this rugged and messy design. Whipped it up over the weekend. Still some small stuff to finish, and also wanna texture this one :)
Niveus Castle. Crysis Mod.
I'm going to start posts with some of my older work. Here's some old mod I've done quite a few years ago. It's made quite a hit in the community at the time. I had tons of fun working on this one. My goal was to make something different with Cryengine2, other than one in a million "palm tree islands":) So medieval setting seems quite a challenge at the time.
Monday, 28 May 2012
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